Spell
FieldAugmented Heraldry
Archetype:
Heraldic
View:
2948
Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).
Augmented Heraldry — Power Evaluation
Final Score: 47 ± 8 · Confidence: Medium
- Intrinsic: 45 · Deck: 48 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Floodgate/Control
Why it scores here
Augmented Heraldry is a Field Spell whose main value is a once-per-turn discard of a Heraldic Beast to add a Heraldry Spell/Trap from the Deck, which is a card-neutral search that feeds the Heraldic engine. Its protection of Psychic Xyz monsters from Spell/Trap targeting and its summon restriction are narrow and situational, so they add little. The 27 sampled decks confirm it is a real, consistently included piece of the Heraldic shell, but high deck frequency does not raise the score. No combo evidence was supplied, so conversion is inferred from text only.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs a Heraldic Beast in hand or discard to activate; present in 27 sampled decks, 17 of them Heraldic (inference from deck evidence, observed). |
| Combo & Conversion | 40 | The search adds one Heraldry Spell/Trap, so it converts into a board only through that card; no combo boards were supplied (inferred from text). |
| Resource Economy | 50 | Discarding one Beast to add one Heraldry card is card-neutral, with no net advantage and no refuel (verified from card text). |
| Effect & Interaction | 35 | Blocks Spell/Trap targeting only for Psychic-Type Xyz monsters, which is narrow and situational (verified from card text). |
| Material Utility | 10 | A Spell card that cannot be used as material, so it scores low (verified from card type). |
| Resilience & Flexibility | 45 | The search effect still works if the card leaves the field, but the field spell is exposed to Spell/Trap removal (verified from text, inferred). |
| Deck-Building Efficiency | 60 | Usually runs 1 copy (22 of 27 decks), with no garnet or brick, but the summon restriction constrains the controller when activated (observed from deck distribution, verified from text). |
Calculation
Weight profile: Pure Searcher/Tutor profile, no secondary blend (Floodgate protection is too narrow to blend). Intrinsic ≈ 45, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Once-per-turn Heraldry search from a Beast discard, which keeps the engine going
- Consistently included across the sampled Heraldic decks (17 of 27)
- Field spell, so it stays on the field and remains available across turns
Weaknesses
- Card-neutral search, so it adds no card advantage
- Needs a Heraldic Beast in hand or discard to activate
- Protection and summon restriction are narrow and situational
Counters / choke points
- Spell/Trap removal or destruction of the field spell
- Opponent Spell/Trap effects that ignore the Psychic Xyz protection
Best use
Searcher engine for Heraldry Spell/Traps in Heraldic Beast builds. Decks: Heraldic. Suggested copies: 1.
Evidence & gaps
- Verified: Once-per-turn discard of a Heraldic Beast to add a Heraldry Spell/Trap from the Deck, except this card; Psychic-Type Xyz monsters cannot be targeted by Spell/Trap effects while this card is on the field; Summon restriction applies during the turn the effect is activated, even if the card leaves the field; Spell card with no material use
- Observed: 27 sampled decks, 17 of them Heraldic (63%); Usually 1 copy per deck (22 of 27 decks); Top partners include Number 18: Heraldry Patriarch in 100% of sampled decks
- Inferred: Card-neutral search gives no net card advantage; Accessibility depends on Heraldic Beast presence; Deck role is the Heraldic engine, based on co-occurrence
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






