Augmented Heraldry
Spell Field

Augmented Heraldry

  • Archetype:
  • Heraldic

  • View:
  • 2948




Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 8, 2026
47± 8/ 100
Power Score
Intrinsic 45
Deck 48

Augmented Heraldry — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 45 · Deck: 48 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Floodgate/Control

Why it scores here

Augmented Heraldry is a Field Spell whose main value is a once-per-turn discard of a Heraldic Beast to add a Heraldry Spell/Trap from the Deck, which is a card-neutral search that feeds the Heraldic engine. Its protection of Psychic Xyz monsters from Spell/Trap targeting and its summon restriction are narrow and situational, so they add little. The 27 sampled decks confirm it is a real, consistently included piece of the Heraldic shell, but high deck frequency does not raise the score. No combo evidence was supplied, so conversion is inferred from text only.

Axis scores

Axis Score Evidence
Accessibility 45 Needs a Heraldic Beast in hand or discard to activate; present in 27 sampled decks, 17 of them Heraldic (inference from deck evidence, observed).
Combo & Conversion 40 The search adds one Heraldry Spell/Trap, so it converts into a board only through that card; no combo boards were supplied (inferred from text).
Resource Economy 50 Discarding one Beast to add one Heraldry card is card-neutral, with no net advantage and no refuel (verified from card text).
Effect & Interaction 35 Blocks Spell/Trap targeting only for Psychic-Type Xyz monsters, which is narrow and situational (verified from card text).
Material Utility 10 A Spell card that cannot be used as material, so it scores low (verified from card type).
Resilience & Flexibility 45 The search effect still works if the card leaves the field, but the field spell is exposed to Spell/Trap removal (verified from text, inferred).
Deck-Building Efficiency 60 Usually runs 1 copy (22 of 27 decks), with no garnet or brick, but the summon restriction constrains the controller when activated (observed from deck distribution, verified from text).

Calculation

Weight profile: Pure Searcher/Tutor profile, no secondary blend (Floodgate protection is too narrow to blend). Intrinsic ≈ 45, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn Heraldry search from a Beast discard, which keeps the engine going
  • Consistently included across the sampled Heraldic decks (17 of 27)
  • Field spell, so it stays on the field and remains available across turns

Weaknesses

  • Card-neutral search, so it adds no card advantage
  • Needs a Heraldic Beast in hand or discard to activate
  • Protection and summon restriction are narrow and situational

Counters / choke points

  • Spell/Trap removal or destruction of the field spell
  • Opponent Spell/Trap effects that ignore the Psychic Xyz protection

Best use

Searcher engine for Heraldry Spell/Traps in Heraldic Beast builds. Decks: Heraldic. Suggested copies: 1.

Evidence & gaps

  • Verified: Once-per-turn discard of a Heraldic Beast to add a Heraldry Spell/Trap from the Deck, except this card; Psychic-Type Xyz monsters cannot be targeted by Spell/Trap effects while this card is on the field; Summon restriction applies during the turn the effect is activated, even if the card leaves the field; Spell card with no material use
  • Observed: 27 sampled decks, 17 of them Heraldic (63%); Usually 1 copy per deck (22 of 27 decks); Top partners include Number 18: Heraldry Patriarch in 100% of sampled decks
  • Inferred: Card-neutral search gives no net card advantage; Accessibility depends on Heraldic Beast presence; Deck role is the Heraldic engine, based on co-occurrence
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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